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Computer Science > Graphics

Title:Cubic Stylization

Abstract: We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured by the as-rigid-as-possible energy with an l1-regularization on rotated surface normals. Minimizing this energy naturally leads to a detail-preserving, cubic geometry. Our optimization can be solved efficiently without any mesh surgery. Our method serves as a non-realistic modeling tool where one can incorporate many artistic controls to create stylized geometries.
Comments: 10 pages, 28 figures, SIGGRAPH Asia 2019
Subjects: Graphics (cs.GR)
Journal reference: ACM Trans. Graph. 38, 6, Article 197 (November 2019)
DOI: 10.1145/3355089.3356495
Cite as: arXiv:1910.02926 [cs.GR]
  (or arXiv:1910.02926v2 [cs.GR] for this version)

Submission history

From: Hsueh-Ti Derek Liu [view email]
[v1] Mon, 7 Oct 2019 17:32:05 UTC (6,520 KB)
[v2] Mon, 4 Nov 2019 05:02:36 UTC (6,521 KB)